"During a presentation at the DICE 2012 summit, Epic’s Tim Sweeney claims that the new Unreal 4 Engine requires 2.5 teraflops of power for what Epic believes the next generation of graphics running on its engine will look like. To put that into perspective, the current Xbox 360 only yields about .25 teraflops of power. This is clearly not enough to power the future of gaming with the current Xbox 360 console. Of course, you could maybe network 10 Xbox 360s together to get enough power."
"Mark Rein, Vice President at Epic has said that his company’s new DX11 Unreal Engine is a call for hardware developers to come out with next-generation consoles. Word on the street is that we’ll have to wait until 2015 to see the new Xbox 720 -- and the PS4? That’s not exactly set for a holiday release, either. However, it seems Epic is hoping its DirectX11 Unreal Engine demo will make console manufacturers want to pick up the pace.
"During a GDC behind-closed-doors session earlier today, Epic’s Mark Rein blew the lid off a new, next-gen focused version of Unreal 3. Yes, next-gen. And he was abundantly clear about it: this stuff won’t run on current consoles. Bar, you’ve just been raised. “This is our proposal for what the next generation of gaming is going to be,” Rein said as the demo began. We were immediately introduced to a rain-spattered neon sign proclaiming “powered by Unreal technology.” The scene: a gritty, dilapidated cityscape.
According to a report earlier today by industry magazine Develop, Epic Games and the middleware group Scaleform are going to begin offering Scaleform Gfx user-interface tools to Unreal Engine 3 licensees later this year, free of charge.
In a pleasantly surprising follow-up announcement, the companies also revealed a deal that will bundle the tools into Epic's free-to-use Unreal Development Kit.
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