IN 2007, the preview build of "Tom Clancy's Splinter Cell: Conviction" raised a few eyebrows with its new look. Back then, Ubisoft Montreal made it clear that the franchise was going in a different direction. Disheveled and sporting a scraggly beard, Sam Fisher resembled more of a hobo than a spy. He lacked gadgets and relied on low-tech ways of avoiding guards. He caused a scene and slipped past his foes while they were distracted, or he'd shoot a gas tank to blend into a panicked crowd.
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