Attention StarCraft II Cheaters!! Get your free Ban Hammer while supplies last.
"Sources suggest that Blizzard will be moving quickly in the next couple of days to deal with cheaters. If you don’t want to get banned, you had best turn over a new leaf and stop cheating; or face the ban hammer. It is your choice.." | more
Last night, as the clock ticked midnight, after over a decade nervously waiting, PC gamers began snapping up copies of StarCraft II: Wings of Liberty.
Blizzard's sci-fi real-time strategy sequel to 1998's StarCraft went on sale at special midnight openings across the country, and with sales expectations high: At least one analyst at Janco Partners, Mike Hickey, thinks the game could sell 7 million copies worldwide in 2010 and pull in revenue of $350 million, netting Blizzard $171 million in the bargain.
"Video game production is in a slump, the world’s struggling with the tail-end of the Global Financial Crisis, and Activision Blizzard has spent more than US$100 million developing StarCraft II.
The sequel’s been 12 years coming, and expectations are understandably high, with analysts predicting several million units will be sold this year alone – comfortably padding Activision‘s wallet..."
Don't worry, the clattering cacophony you're hearing is probably just the sound of a million gamers pre-ordering StarCraft II: Wings of Liberty, since it finally has a launch date, and it's sooner than you think.
Sooner, as in July 27, the day Blizzard Entertainment says its space-based real-time game should be available from sea to shining sea, along with Canada, Europe, South Korea, Australia, New Zealand, Russia, Mexico, Singapore...need I continue? (Okay: Indonesia, Malaysia, Thailand, the Philippines, and regions of Taiwan, Hong Kong, and of all places, Macau--no, I couldn't tell you where that is without looking it up first either.)
At Blizzcon, the company’s annual event for the Blizzard fans, the company did its best to explain that Battle.net is undergoing a major overhaul. The service has 12 million members who play older games such as the original Starcraft and Diablo II on it. But it hasn’t been overhauled since 2003. That means it has to be remade for the age of social networking. The features behind the new Battle.net explain why Blizzard is taking a long time with the new game. The original Starcraft launched in 1998 and it has sold more than 11 million copies.
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