"CNN has an expose showing that in South Korea, the world's most wired country, Internet gaming breeds two extremes: elite 'athletes' who earn fame and six figures, and addicts who literally play until they die and tells the stories of players on both sides of that real-life divide.
"It's hard to stare at a computer monitor for hours after dark, with the rest of the lights turned off in your home or office. Still, this is how many of us play games, myself included. When Antec offered to send the soundscience halo 6 LED bias lighting kit—which is a long official name—I had nothing to lose. If it didn't work, I could write a short, snarky post dismissing it as hokum. If it did work, my eyes would be more comfortable.
California state attorneys want limit access to video games to minors based on its included content. Oh, come on.. It's only education they got! So do your part and fight the man, let them know we don't need more laws.
Rightly or wrongly, many people have a picture in their minds of the average online gamer, and it probably involves someone not yet old enough to vote, huddled in their parents’ basement killing dwarves with mystic powers in games like World of Warcraft. A growing category of what are called “social games,” however, appeals to a much different demographic, according to a recent study.
As recently as 1999, when Kim Dong-su, now 29, began playing the internationally popular StarCraft game in PC rooms, the term “pro gamer” was not well known. He enjoyed the game but did not know it was possible to make a living from it. The world has changed faster than expected, however, and Kim now works as a pro gamer and commentator.
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