"The OnLive service works much better than we expected, and the things you can do with a $100 microconsole or netbook are impressive... but the small game selection and inability to "own" of the games you buy are major downers." | more
"Intel has formed an alliance of Fortune 500 companies to set the standards for cloud interoperability. The Open Data Center Alliance is made up of 70 international companies with a combined annual IT spend of $50 billion, Intel said in a statement. It will be steered by 10 multi-nationals including BMW, China Life, Deutsche Bank, JP Morgan, Lockheed Martin, and Shell. Other companies may join the group at the lowest "adopter" level." | more
AMD PR: At the GigaOm Structure Cloud Computing and Internet Infrastructure conference, AMD (NYSE: AMD) today announced availability of the new AMD Opteron™ 4000 Series platform. This is the first server platform designed from the beginning to meet the specific requirements of cloud, hyperscale data center, and SMB customers needing highly flexible, reliable, and power-efficient 1 and 2P systems. This platform is also available for high-end embedded systems such as telecom servers, storage, and digital signage, through AMD Embedded Solutions.
Cloud-based gaming service to go public at E3 2010
OnLive, the cloud-based gaming service set to revolutionize the multi-billion dollar entertainment industry, announced today that it is offering to waive the $14.95 monthly access fee for a full year to anyone who enthusiastically pre-registered for the service early.
OnLive, the upcoming cloud-based games-on-demand service that will supposedly allow subscribers to stream and play high-end games on modest PC configurations, was demonstrated at the DICE Summit in Las Vegas today.
According to a report by Dean Takahashi on GamesBeat, OnLive founder Steve Perlman demonstrated the service at DICE with COO Mike McGarvey using a cable modem connection to show how the service handled some unnamed "high-speed shooting games," as well as Unreal Tournament and B
On the first day of CES, I dropped by the Qualcomm booth looking for ARM-based smartbooks to try out. As I poked and prodded the Lenovo Skylight, I pulled out my Nexus One and dropped it on top of the unit for a size reference so that we could snap picture of it. As I stood there looking at the phone laying on top of the smartbook and contemplating the fact that both of these (Android-based) devices had 1GHz, ARM-based Snapdragon processors in them, I glanced across the booth and spotted an ARM-based game console sitting right next to the ARM-based iRex Iliad e-reader.
Few terms have been as simultaneously hyped and reviled as "cloud computing," but there's definitely more to the phenomenon than just a buzzword and some vague talk of "efficiencies" and "agility." We've put together this short, simple introduction to cloud computing that you can send to your CIO the next time you catch him abusing "the cloud" at a meeting. There's a kind of supply-and-demand dynamic that applies to technical terms—when a few knowledgeable insiders are hoarding a word, it maintains its meaning, but when the masses get hold of it and abuse it, it's quickly emptied of value.
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