Semiaccurate

Nvidia purposefully hobbles PhysX on the CPU

NVIDIA JUST HAD one of their most sleazy marketing tactics exposed, that PhysX is faster on a GPU than a CPU. As David Kanter at Real World Tech proves, the only reason that PhysX is faster on a GPU is because Nvidia purposely hobbles it on the CPU. If they didn't, PhysX would run faster on a modern CPU.

ATI's next generation plans outed

IT LOOKS LIKE the GPU roadmaps are being torn up and plan B's are coming out of the woodwork left and right. The current problem? TSMC's 28nm process, or lack thereof.

Nvidia kills GTX285, GTX275, GTX260, abandons the mid and high end market

NVIDIA IS KILLING the GTX260, GTX275, and GTX285 with the GTX295 almost assured to follow as Nvidia (Nvidia: NVDA) abandons the high and mid range graphics card market. Due to a massive series of engineering failures, nearly all of the company's product line is financially under water, and mismanagement seems to be killing the company.

ATI Eyefinity runs WoW at 7680 x 3200

A few days ago, AMD demo'd WoW running seamlessly on six Dell 30" monitors, 7680x3200 resolution, at playable frame rates from a single Eyefinity card. Dirt 2 was also running, full DX11, again at playable frame rates, from the same card. Left4Dead stuttered a bit here and there, but was very playable. At 7K+ resolution from one card, that is not bad at all.

The take home message is that Eyefinity does one thing that no one else can, simulate a single monitor on multiple displays transparently to Windows. It should just work, and from what we saw, it does. This simple thing breaks through a fundamental brick wall for GPU adoption, limited resolution monitors.

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