On The Brink: Splash Damage Interview

We speak to Richard Ham, creative director at Brink developer Splash Damage

Multiplayer has become the reason many people invest in a game - is Brink’s ambition to marry single and multiplayer a reaction to this?
Actually, our fusion of single and multiplayer gaming came about for the opposite reason. We think there are still too many players out there who love solo shooter gameplay, but never go online once they’ve finished their single player campaign, and therefore are missing out on some of the best action videogames have to offer.

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