Who decided that $59.99 was just right for videogames? No one.

"It is generally accepted that most publishers receive $30 to $35 per game sold before they run into overhead, development and marketing costs." But while this helps us understand just where the money goes, and explains why developers can sell 100,000 games and still end up in the red when development budgets run into the millions, it doesn't say much about why the pie ended up at $60 in the first place. It's not like 60 bucks is a magic number, when you look at what you can buy:

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