"A university research director has shown that Apple's iPad 2 is as fast as the Cray-2 vector super-computer out of Cray Research from the 1980's. With some work to to the software, the iPad 2 performance benchmark result is quite impressive..."
August 28, 2012, San Francisco, California – Giada, a brand of Jehe Technology Inc., (JEHE) today announces the i35V Series Mini PC. This Giada mini PC series comes with a 32GB mSATA SSD providing ultra fast boot-up speeds and offers an ideal combination of price and performance in a space saving format with very low power consumption.
"As part of its financial website, Google allows users to compare search traffic of aggregated industries against the developing price of stock. The search traffic is normalized to the value of 1.0 and the search volume that occurred on January 1, 2004. Don't expect any dramatic revelations or search numbers or even a search volume pertaining to a single company. However, the selection of 27 industries and related search terms may cause some speculation of a changing way how we acquire information.
"A recent study published in the Journal of Addiction Medicine, which we get for the lovely penmanship and nothing else, has revealed that women are more likely to get hooked on the internet.
The study found evidence of a new genetic variant which makes people less likely to stay away from their computers and the link tends to occur in women a bit more frequently than in men. The same variation is found in persons with other forms of addiction, including nicotine addiction, loneliness and depression.
"Late Friday, a US jury finally returned a verdict in the month long trial and Cupertino should be thrilled by the outcome. The court ordered Samsung to pay Apple $1.05 billion in damages. What’s more, the jury backed nearly all Apple claims. Apple welcomed the verdict, but also announced that it would petition the court to triple the damages, as it had originally asked for $2.7 billion in damages.
"Smart devices mean you work longer hours. While many employees are leaning on companies to allow them to bring their own devices to work and let them run on a network, there are some damn fine reasons why they shouldn't. Companies are resisting letting employees plug their gear in, citing security problems, however those who have managed to squeeze a pound of flesh from those employees dumb enough to agree. According to the quarterly Mobile Workforce Report employees are working up to 20 additional hours per week unpaid as a result of bring your own device policies adopted by their firms.
"Logitech has released the K310, its first washable keyboard. We’re not just talking about “splash proof” either — you can take the K310, immerse it in up to 30cm of water (12in), and give it a good scrub. The only limitation is you can only use standard washing up liquid — oh, and Logitech says you should try to keep the USB connector out of the water, too. Once you’ve washed the keyboard, simply leave it to dry. The user guide says it takes eight hours to air dry, and that you shouldn’t use a hair dryer.
"Apple did not invent designs for the iPad but just nicked ideas which had been kicking around the technology industry for a decade. According to Samsung evidence, which is being presented in the patent trial, Apple’s IP is invalid. Samsung already argued that Apple’s pinch-to-zoom patent was stolen from Mitsubishi’s old Diamond Touch and yesterday it showed the jury with videotaped testimony from Roger Fidler.
"Newell said Windows 8 is "kind of a catastrophe for everybody in the PC space". He said he fears that some top tier PC manufacturers will exit the market due to destroyed margins. Valve sees Linux as part of the solutioin and is keen on making sure it thrives.
"Atomic Antelope’s Chris Stevens, who created the interactive book Alice for iPad, hopes neuroscience research can find non-violent triggers to mimic the rush of pleasure gamers feel when firing guns during play. He's even calling on publishers to invest millions of dollars in cutting-edge magnetic resonance imaging (MRI) scanners to better understand the impact of games on our brains. Stevens believes that by measuring physiological responses during play, developers can create compelling – and peaceful - experiences..."
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