So did you see it? On last night's opening episode of Jo Frost: Extreme Parental Guidance (a title that responsibly portrays the delicate practice of family counselling as some sort of dangerous sport), the straight-talking presenter tackled the problem of violent video games.
Together with Dr Doug Gentile she orchestrated an experiment in which 40 boys were asked to play games for 20 minutes – half played a football sim, the other half "a first-person war game". They then had to view some violent news footage. Throughout, each participant had their heart rate monitored.
Developer NetDevil has opened beta registration for LEGO Universe (PC), providing the opportunity to help test the block-buster MMO before it launches sometime this year.
While some signups are a rather detailed affair, this one is relatively simple--after signing in with a LEGO ID, one simply states if they have no, some, or much experience testing online games.
Gloomy new hack-and-slash action game Dante’s Inferno meticulously reinterprets its influential source material: With perfect reverence, it replicates every nuance, every glorious note, from Sony’s God of War.
Oh, and there’s also some plot stuff in there based on some poem by a dead Italian guy.
The story line of Electronic Arts’ latest PlayStation 3 (reviewed) and Xbox 360 game comes from Dante Alighieri’s The Divine Comedy. At first blush, it might seem silly to create an action game around a 14th-century epic poem.
"When the city of Rapture was first unveiled, it was an underwater dystopia ravaged by civil war and self-destructive genetic manipulation. This strange and unforgettable world was also one of awe and wonder. Set nearly a decade after the events of its precursor, BioShock 2's Rapture is just as haunting and atmospheric the second time around (and perhaps even more so), but the sunken tomb of Rapture has lost much of the mystery that made it so memorable. Everything seems a bit too familiar, and the story that accompanies your journey is not as impressive or shocking as the original.
Futuremark® Games Studio today released the first screenshots from the upcoming Moonrise content pack for Shattered Horizon™, their PC exclusive multiplayer first-person shooter. The Moonrise pack, which will be free to all players, includes four new environments effectively doubling the number of levels in the game. http://www.shatteredhorizon.com/
In Shattered Horizon, a catastrophic explosion on the Moon has filled near-Earth space with billions of tons of rocky debris.
Freedom's the magical word of the day in this Just Cause 2 trailer. Freedom to decide where you go. Freedom to choose your own tactics. Freedom to defy the laws of physics. Freedom to cause chaos. And, apparently, the freedom to get high on propane.
Last year, Sega announced that it was working on Project Needlemouse, its code name for a reinvention of the popular Sonic the Hedgehog franchise. After a long wait, Sega has finally unveiled that Project Needlemouse is in fact, Sonic the Hedgehog 4: Episode 1.
Video game software sales across the world's three largest markets--the United States, Japan, and the United Kingdom--fell 8 percent in 2009, according to a joint report issued Wednesday by a consortium of industry analyst firms. The UK led the way with a 14 percent plunge.
But one title that can't be blamed for the difficult year is Activision's Call of Duty: Modern Warfare 2.
Heavy Rain is the type of game that we claim to want more of: story-driven, high-concept, and emotionally affecting. We have played a lengthy demo for a preview, and have the final copy in our office right now, but have yet to tackle the final code as we approach the title's release on February 23. What we know about the game however, from interviews and our own hands-on time, leads us to believe that the title has a very rough time ahead of it both critically and at retail.
In many ways, Heavy Rain seems nearly designed to fail.
"Back in 2004 an announcement was made that Star Trek Online was in development and geeks around the world rejoiced (this reviewer included). News releases after that were sporadic at best until in January 2008 it was announced that the developer was closing its doors and the game development (not including code) was being passed to Cryptic Studios. Given their experience with MMO games, Cryptic seemed an ideal fit and just over two years after taking on the IP, we have the official release of Star Trek Online."
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