"While it has been the most successful MMORPG of all-time, World of Warcraft is slowly dying. The publishers of the game, Blizzard said that the numbers are down by 600,000 players in the last seven months. Blizzard reported another loss in the second quarter. Subtracting another 300,000 players from the game. This means that WoW has lost nearly a million users in about nine months. The reason that the decline might have slowed by Blizzard bringing in a free-to-play model. Players can play for an unlimited amount of time for free until a character hits level 20.
"Gamers have been worried for some time about their ability to buy Battlefield 3 from Steam, and EA has now provided an official statement on the matter: until Valve changes its policies, the game won't be available on the most popular digital distribution service in the United States. According to EA, this isn't their call; it's due to the fact that Valve has placed restrictions on how content can be shared on the games sold via Steam."
"Meanwhile, at QuakeCon 2011, I get around 60 minutes to make sense of Skyrim. What follows is inevitably closer to panic than pleasure.
The best I can really do is to pick one path and see where it goes, so as soon as I exit the character creator – decked out as a smart but sexy male Khajiit cat warrior – I grab a fireball spell in one hand and a war axe in the other and make a beeline for the nearest mountain.
"A man whose son died after playing computer games is campaigning for greater awareness of the risk posed by their excessive use. Chris Staniforth, 20, who would played his Xbox for up to 12 hours, died in May from deep vein thrombosis (DVT). His dad David believes the condition may have been triggered by long gaming sessions and is caused during long periods of immobility."
"A small Australian software company — backed by almost AUD$2 million in government assistance — is claiming they've developed a new technology which is '100,000 times better' for computer game graphics. It's not clear what exactly is getting multiplied, but they apparently 'make everything out of tiny little atoms instead of flat panels.' They've posted a video to YouTube which shows their new tech, which is apparently running at 20 FPS in software.
"PC gaming is alive and well, but it seems as if companies almost want their PC ports to fail on the most powerful gaming platform. We've compiled a list of a bunch of ways that companies can make sure their PC games annoy gamers, and if you bundle up all these "features" you may also see a loss of sales and increased piracy! So, how do you make sure your PC game pales next to its console sibling? Let's find out..."
"A recent project here at the Laboratoire de Chimie de la Matière Condensée de Paris (LCMCP) wants to make high-performance scientific computing cheaper by finding new ways to squeeze performance from consumer-grade "gamer" hardware. The idea is nothing less than building the equivalent of a $400,000 custom high performance computing setup for only $40,000.
"The maps in the Xbox 360 and PlayStation 3 versions of Battlefield 3 will be a bit smaller and more compact then their PC counter parts. This compromise was necessary in order to yield the best possible experience on the console systems. While the console versions of the maps will be smaller, it is said that the size is roughly 75% to 80% of the original map size. By way of comparison, it has been suggested that the Battlefield Bad Company 2 maps are a good point of reference; and those maps didn’t seem that small at all."
"Just like video was supposed to have killed the radio star, EA Sports vice president Andrew Wilson is predicting the end of an era in how gamers shop for videogames. The future, he says, is in digital downloads, leaving brick-and-mortar storefronts like GameStop to either adapt and exist solely on the Web, or whither away and die."
A technology CEO sees game artificial intelligence as the key to a revolution in education, predicting a synergy where games create smarter humans who then create smarter games.
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