"It's hard to stare at a computer monitor for hours after dark, with the rest of the lights turned off in your home or office. Still, this is how many of us play games, myself included. When Antec offered to send the soundscience halo 6 LED bias lighting kit—which is a long official name—I had nothing to lose. If it didn't work, I could write a short, snarky post dismissing it as hokum. If it did work, my eyes would be more comfortable.
"EA's new EULA, said that it knows users care how information about you is collected, used and shared. “EA would never sell your personally identifiable information to anyone, nor would it ever use spyware or install spyware on users’ machines. We and agents acting 37683v1 on our behalf do not share information that personally identifies you without your consent, except in rare instances where disclosure is required by law or to enforce EA’s legal rights,” the EULA says.
"After getting into hot water earlier today for opening new PC copies of Square Enix's Deus Ex: Human Revolution and removing codes for a free OnLive version of the game prior to sale, video game retailer GameStop has pulled the games from its shelves pending recall.
According to an email forwarded to Kotaku from an anonymous source and confirmed via GameStop retail employees, the company instructs employees to remove any retail copies of the PC version of the game to the back room of the store pending recall at a later date.
"As spotted by the canny denizens of the Escapist forum, there is a quite extraordinary clause in the EULA of EA’s new game service, Origin. One that may well make you think twice about letting the software on your PC.
"Despite recent talk that Diablo 3's required Internet connection was all about the player's character and Battle.net's feature set, game director Jay Wilson made it clear that the requirement is also to prevent the same amount of hacking as seen with Diablo 2. The revelation was made while explaining why it's a bad idea to have an offline mode for the upcoming action-RPG game..."
"But you wouldn't know it by how often players finish their games. In fact, the attrition (or bounce rate) of video games is pretty pathetic. "What I've been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube," says Keith Fuller, a longtime production contractor for Activision."
"As we all know, Jonas Salk invented money in 1955 so he would have a way to earn a living from his polio vaccine. Before that, people just traded things they found for things that other people had found. So you might "sell" somebody a scrap of carpet, say, in exchange for an old bottle. It was a perfect system with only one drawback: people spent their lives bartering for piles of garbage before dying of polio.