"A recent Kotaku post cites "one reliable industry source" to suggest that the still-unannounced successor to Microsoft's Xbox 360 will somehow prevent used games from being played on the system. The idea remains an unconfirmed rumor, of course, but it's something that members of the game industry have floated repeatedly in the past. It's also a move that would likely find hefty support from publishers looking for a way to stop what they see as erosion of their profits thanks to used games (the reality is a bit more complicated than that, but we won't rehash that old argument here). The renewed debate got us wondering, though: how might such a used-game prevention system actually work on a technical level?"
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