Very recently, The Khronos™ Group announced the availability of OpenGL® 3.3 and OpenGL® 4.0, the latest and greatest iterations in what is the world’s most pervasive open standard graphics API. Working for the graphics side of the AMD family, I continue to be asked if these new versions of OpenGL are supported by AMD graphics products and the short answer is yes. Now it is time to go a little deeper.
The functionality introduced in OpenGL 3.3 is supported by all of our discrete graphics products – both consumer and professional graphics – released since the spring of 2007. That means ATI Radeon™, ATI FirePro™ and ATI FireGL™ graphics cards released after that time provide hardware support for OpenGL 3.3, with today’s beta driver fully enabling the additional functionality introduced in the API. At the same time, our newest top-end graphics products, the ATI Radeon HD 5900 and HD 5800 series, are fully compatible with the OpenGL 4.0 standard, including tessellation and integration with the OpenCL API, enabling GPU acceleration in future OpenGL applications. In addition, the driver enables all OpenGL 4.0 functionality on ATI Radeon HD 5400, HD 5500, HD 5600 and HD 5700 series graphics cards, with the exception of double precision support, a feature that will be enabled in these products at a later date. Again, the new features introduced in OpenGL 4.0 work immediately with ATI Radeon HD 5400 and higher cards, by way of today’s beta driver update.
The fact that we are able to announce our support for OpenGL 3.3 and OpenGL 4.0 at launch is an incredible feat on the part of our OpenGL software team, and speaks volumes to the commitment and continued support that the entire team brings to the many developers utilizing OpenGL. In fact, with the launch of these updates, industry pundits have commented that OpenGL is in for a renaissance of sorts. As a company that believes in and encourages open and industry standards, maintaining OpenGL as a strong and viable graphics API is important to AMD.
Fireuser.com has a more in-depth explanation of what the newest versions of OpenGL bring to the table. It’s worth the read if you don’t already know what’s changed. If you want even more info, read the full press release from Khronos.
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