For longtime video game designer Brian Fargo, Hunted: The Demon's Forge is a return to his roots.
At Interplay in the Eighties and Nineties, Fargo was involved in the creation of some of the greatest fantasy game franchises of all time including The Bard's Tale and Baldur's Gate, as well as Wasteland and Fallout. His current company, InXile Entertainment is developing this new take on the sword & sorcery genre.
Hunted, he says, "is about bringing back the old-fashioned dungeon crawl that got me and others in the business in the first place."
Over the years, the Dungeons & Dragons-styled video games have faded and the role-playing game genre has been diluted, he says. "The one category that got us all in initially has disappeared," Fargo says. Hunted will marry classic game themes and aspects "with today's technology and game-play style."
Designed to be played cooperatively, the game stars two characters, E'lara and Caddoc, mercenaries in search of their fortune who instead are confronted by an evil force.
Some nice twists to the game include complimentary special attacks and the ability to heal each other from a distance. And at every checkpoint, players can switch characters if they choose.
Refreshingly, the game doesn't seem to take itself completely seriously, either. At one point in the scene we saw at the Game Developers Conference last week, the duo see a floating eye scouting out their progress.
Caddoc asks, "You think it saw us?"
And E'lara quips, "It's a giant eye. What do you think?"
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