Just when you were beginning to think "vaporware," OnLive has delivered in the clutch. Nearly a year after being introduced to the world as the future of remote gaming, this service has finally left the "informational" stage at the GDC Expo in California. For those who missed out on last year's news, OnLive is basically an online streaming service that enables users to play games regardless of their location, so long as their home Internet connection has enough upload speed to push content to your current location. Announced this morning in a San Francisco presentation, OnLive has finally opened up to the public after eight full years of development. Starting on June 17, 2010 (during E3), the OnLive Game Service will become available for users in the 48 contiguous United States. Basically, OnLive takes the console out of the equation, and it gives consumers the ability to play titles on "virtually any device" that has an Internet connection, all with the "same flexibility and instant-play experience that we’ve come to expect from online video and music."
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