NVIDIA Disables PhysX When ATI Card is Present

Tagged: ati, nvidia, PhysX, Computer Hardware
Source: HardOCP - Read the full article
Posted: 4 years 29 weeks ago

There is a rather lively discussion in our forums about NVIDIA’s recent decision to disable PhysX when an ATI card is present in your system. This all started with the release of NVIDIA’s 186+ drivers and, if you follow the link in the forums, you’ll see where the reasoning behind the decision is explained by NVIDIA’s customer care center.

Nvidia supports GPU accelerated Physx on NVIDIA GPUs while using NVIDIA GPUs for graphics. NVIDIA performs extensive Engineering, Development, and QA work that makes Physx a great experience for customers. For a variety of reasons - some development expense some quality assurance and some business reasons NVIDIA will not support GPU accelerated Physx with NVIDIA GPUs while GPU rendering is happening on non- NVIDIA GPUs.



Joined: 05/24/2008
Posts: 99

PhysX is a tech that was doomed from the start. DX11 and OpenCL are out there now so ther is no way a proprietary API that only works if one has only thier hardware will be able to compete


This is en outrage!
one buy an nVidia Product and do not get to use it for the functions one want, just because for the graphics he chose another products.

this kind of behavior and actions suited for Apple- and it is not a compliment at all.

it is like Intel will disable HT in Core-i7 (or any other feature a CPU) if you have AMD GPU because they are a competitor in the CPU region.

what can i say, i hope someone with a lot of money will sue them for that.

for now, if this will continue- i'm for sure will not buy any nVidia, just like i'm against buying Apple Products.


So all nVidia wants to do is disable Physix in their GPU when AMD GPU is used?

I wonder what AMD will do with their GPU when nVidia GPU is used...

Note that I'm GraysonPeddie posting here, but I might want try out this question with multiple choice. This seems to be accessible for the bind, but I'm going off-topic here.