Aliens: Colonial Marines Review

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eire1274
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Okay, verdict time:

Aliens: Colonial Marines is terrible. Absolutely awful. Sort of.

-----Cons:

Interface interface interface. You get caught on invisible things, and you have to bounce to the menu and back to make your Marine "pop" off of the map (seriously, I've hit the ceiling a couple times) so that you can move. And when you're stuck, you can't shoot or melee, either.

Aliens get caught, too, but they don't have a menu escape plan. Shoot away. Don't get close, though, because their attacks still work.

Non-player teammates get stuck, and you have to go back and head butt them to allow them to follow. Failure to do so means they can't provide cover fire.

Aliens and human enemies often disregard NPC characters to run directly at you, even if you are back of the pack.

Non-player teammates carry the same weapons you do, but do significantly less damage.

Maps are mostly complete, but there are areas that you can get to that are obviously not finished (clean spots in a dirty world); it's also not uncommon to see an item that you can't get to because there is an invisible "wall" that blocks you from the area.

LOTS AND LOTS AND LOTS of fully fleshed out areas that you can't move to. Which can get difficult when you are fighting bigger baddies that take several minutes, because you see cover, but you can't get behind it.

Pre-rendered cut scenes are fully rendered, but SUCK SO BAD that I can't tell why they didn't just run them in the game engine. Seriously, games from 10 years ago have better cut scenes.

Lighting can get weird, where going from an electric lit environment to outside causes outside to be super bright for a few seconds (and considering the fact that the planet LB426 is always covered by thick thunderstorms this makes no sense). And sometimes when, say, a room loses power, it makes no sense that your flashlight does, too.

Backgrounds are sometimes fully 3D over an animated cloudy sky, or sometimes low-res 2D wallpapers over an animated cloudy sky. Considering that 4K was on the horizon and this was on the table for features, having 2D wallpapers that can't even fully push HD (1/4 the pixel density of 4K) just shows how rushed they were to get the game to market.

-----Pros:

Michael Biehn and Lance Henriksen voice characters, and do a top-notch job.

Audio as a whole is excellent, even "surround" effects on stereo headsets sound right (sometimes enough to make me look behind me.... I mean behind ME, looking away from the screen). The voices can get repetitive over time, but work, and the music (complete with string scrapes from the original Alien film) keep the mood very well.

The aliens are as a whole beautiful, as is pretty much any of the tech from the first 3 Alien films. Graphic textures are very rich considering the run-down nature of pretty much anything you see, complete with wear/scuff marks and the such. It looks lived in (or blown up, as the case may be) and can have you poking around looking for things.

-----As a whole:

If you paid more than $10 for this, I'm so sorry.

However, this game lives on as a multiplayer title. Playing as a xenomorph is so much fun! There never seems to be much in the way of "kill or be killed" no matter how they set up the maps.

I picked it up from Fast2Play.com for €10.99, which included the Seasons Pass so all of the extra missions and multiplayer maps, everything in 2 Steam keys that work internationally. That's $14.95 US, or $16.07 Canadian, and they do accept PayPal if you are reluctant to send your card number overseas (I was, and used PayPal, but be aware that PayPal charges fees for out-of-home-nation funds exchanges). The game package is hidden, took me a while to find it using Google, but it is still up. Down. I just checked before posting and it 404s. But keep your eyes open, this happens all the time.

Nick McDermott

Razear
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Not really that surprising considering it has a 45 on Metacritic, lol. Hopefully you've never bought or played The War Z/Infestation: Survivor Stories.

eire1274
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Just blows me away that Gearbox Software is responsible for this. After huge hits like the original Half-Life expansions, Borderlands and Brothers in Arms, this shows what happens when a game is rushed to market.

NEVER RUSH PROGRAMMERS!

Except Duke Nukem 4ever... that shouldn't have ever been funded. Oh, wait, Gearbox was involved in that, too...

Nick McDermott

eire1274
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Started playing "Stasis Interrupted" DLC, and it is LOADS better. And, yes, it has a strong Borderlands feel in some of the textures, and even playstyle.

Nick McDermott

zerate
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this game is dissapointing

eire1274
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It was graphically beautiful. If SEGA would have let them complete the debug process, it would have rocked. But they had little budget provided by the boss to address any of it.

Alien: Isolation has actually made me forgive SEGA. Just a little bit.

Nick McDermott